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Like it’s predecessor the game kept several key features in the game like, the beloved multiplayer function, as well as custom maps. A well placed and timed Super CO Power could easily win you the game.
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CO Power meter management became a much larger focus of the game with this change. However certain characters gained their CO Powers at different rates.
#ADVANCE WARS BY WEB TAG CO FULL#
When all of the stars were full a player’s Super CO Power was ready for use. When the small stars lit up, a player’s CO Power was available for use. With the new game, the original CO Power meter that filled up was changed to small stars and larger ones.
#ADVANCE WARS BY WEB TAG CO SERIES#
The biggest change to the series was the addition to Super CO Powers. Bringing the game a lot of new features including new terrains, new units, new COs, as well as a new game mode called War Room, which allowed players to play against computer controlled opponents without playing the campaign. This allowed those road trips, or field trips in my case, to be occupied with hours of fun without the hassle of link cables.Īdvance Wars 2: Black Hole Rising, was released in July, 2003. Fog of war was also handled by hiding the screen out until the next player was ready. Players could take their turn and then physically pass the game to their opponent. The reason being? You only needed one Game Boy Advance to play with four people.
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While Advance Wars had a great single player campaign with solid replayability, it excelled at multiplayer. To win you had to play to the strengths of the CO you picked. Some COs did things like fought better at sea, or could see further into fog than others. His units excelled at direct combat while generally were miserable with indirect combat. Grit’s units excelled at indirect combat, but were weak at direct combat. The greatest example would be the two COs Grit and Max. In addition to that each CO had a CO Power that for the turn boosted their units in one way or another. However the thing that set advance wars apart from other turn based games was the influence of an army’s command officer (CO).Īt the beginning of each map, players are allowed to choose a CO that had specific strengths and weaknesses. To add to the strategy of the game, maps also could have fog of war, as well as different terrains that units could or could not pass through. Players used up to eighteen different units (assuming the map allowed so) ranging from foot soldiers, tanks, bomber planes, and even battleships. Players used units to either route their opponent, capture their headquarters, or reach a specific objective to gain strategic dominance over their opponents. The original Advance Wars was released in September, 2001 and by Intelligent Systems. Advance Wars has been a favorite of mine over the years. It’s a turn based strategy game that makes the horrors of war almost light hearted and cheery, despite the fact you may be blowing up a battleship with a couple of rockets on the coast line. No Sami.” With those words, we parted and began strategizing for the match.Īdvanced Wars is a strategy game that spans four different titles from the Game Boy Advance to the Nintendo DS. “Awesome! What are the rules?” We learned a while ago rules had to be picked in advance, or else you’d lose precious time playing on the bus. “I’m on bus 2, with you guys.” In some ways, I guess we looked forward to playing a game on the bus more than we did actual field trip sometimes. Getting out of school was great, however our fun began right as we stepped on the bus. My friends and I always look forward to field trips.
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“What bus are you on for the field trip?” The year was 2006, I was in middle school.
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